The Games We Play

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Constant Vigilence from sargam gupta on Vimeo.

It is too difficult for one person to keep vigil over every student, and make sure that no one signs up for the other. I decided to distribute sign ins for students according to their destination and the numbers.

I chose 4 hot spots:

– Entrance Gate (Guard)

– Office (Mr. Anand)

– Library Entrance Desk (Guard)

– Cafeteria (Matthew)

If the sign up sheets are distributed tactfully, there will be fewer numbers for each of the above authorities to preside over, and the chance of signing up for other people will reduce drastically.

Enjoy the video!


It is not a link

P.S the image is not the link ­čÖé

The faucet was not executed in real life because of resources, time and skill contstraints, and I decided to do another small nudge. With some research and help from the eco sanitation students, I found out that an average flush uses about 6 litres of water per flush, and 4 if used halfway through. I was quite surprised. I wonder if anyone manages to drink more than one litre of water per day!

Most houses in yelahanka and the new campus uses a typical flushing system, where one has to turn a knob. I created a regulator, which shows how much water would be used up if pressed uptill the indicated point. Its a simple nudge to make people use less water, especially when its only pee.

The Wasteful Faucet
┬╗ Often people do not shut taps properly causing unnecessary water wastage.
┬╗ We use our hands to turn them, and it becomes a reservoir of germs.

The NUDGE here is to completely eradicate the choice of using hands to turn on the tap, and instead, use the FEET.

Whats good about this?
┬╗ Prevents wasteful consumption caused by taps not turned off properly

┬╗ There is minimal effort on the behalf of the user

┬╗ One does not have to deal with grime and grease lefton the taps by previous users.

Theme : Water Infrastructure

Meaning : Physical Skills

Medium : Performance

This single player game of Sky droppings is about creating customised infrastructure for collecting water during the monsoons. The player has to perform the task of collecting water, thereby learning  physical skills. From using an inverted umbrella to collect water, to creating a water collecting object using tanks, pipes and taps, the degree of complexity and challenges increases with the increase in level.

The predominant rule in the game is to avoid obstacles such as puddles, cacti, acid rain and bird droppings. The games simplicity lies in the fact that there are minimum rules. If one cannot collect enough water in the given amount of time, there would be no life left to carry on.

Though anyone can play the game, the interface and graphics have been designed keeping children in mind. The game would be available in the monsoon season, so that they can actually implement some tasks of the game in real life.

Joint effort put together by
Sharvari Shah
Sargam Gupta