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Decreasing defection in the sign up system

The present sign-up system has numerous opportunities to cheat, which, the smart students of Srishti make full use of. In order to stop this nefarious habit, the old system has to be done away with.

In the new system, each student is issued a second copy of their already existing library card. Each student is required to directly hand in their card every morning before 9:00 am. There are four collection points for the four srishti batches;

1st year : Admin office

Collected by Mr.Anand/ Mary

2nd year : Cafeteria

Collected by Matthew

3rd year : Parking lot gate

Collected by the guard

4th year : Main gate

Collected by Prakash anna

The cards will be taken by the individual at the respective check-in point. Those coming in after 9:00 am will have their cards kept separate.

At 9:30 am all the cards are collected in the office/ library. Using the existing system (for library use) the cards are scanned in to the system and attendance given accordingly.

After college hours the students are required to pick up their cards and then leave so as to use the card the next day.

This:

  • Disables cheating as the cards have to be personally handed in. The collecter (obviously) would notice.
  • Reduces crowding as it is only a matter of handing it in.
  • Makes sign-up faster.
  • Makes the entering of data easier and faster for Mr.Anand/ Mary

(The photos are part of a video which i will put up as soon as i figure out how)

ATTEMPT 1:

“lake vs loo”

80% of the diseases in developing countries like India are caused by contaminated water and inadequate sanitation.

Human waste is responsible for the transmission of cholera, typhoid, etc that affect billions of people.

The Puttanhalli kere is a popular hotspot for men of that area who need a place to pee. By peeing into the kere/ tank/ lake they further their own chances of contracting water related diseases.

For this i found and transported a commode to puttanhalli kere and set it up there along with sign boards that pointed to the loo and the lake. I put up an explanation (like that above) on the seat of the commode.

The commode had to be transported at night and i was thus unable to take photographs. When i returned the next morning the commode had been smashed to pieces. Someone dd not take to the idea too well.

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ATTEMPT 2:

“millions of dead babies”

Every 8 seconds, a child dies from a water-related disease. Diarrhoea claims the lives of nearly 6000 children a day – that is over two million deaths a year.

Human waste is responsible for the transmission of cholera, typhoid, etc that affect billions of people.

In India, less than 15% of sewage from the toilets are actively treated by the sewage treatment plants. The rest are released into water bodies and landfills contaminating water and spreading disease.
Contaminated water and inadequate sanitation cause over 80% of all disease in developing countries.

Each flush converts 6 galleons of water into sewage. A partial flush uses only 2 galleons, a pour flush toilet even less. The lesser the water used to flush, the lesser the untreated sewage contaminating water and spreading disease.

For this idea, I made a ring, similar to a regulator marking to put around the flush. The marking show the number of babies you kill when you push the flush. The harder you push it, the greater the number of dead babies.
I borrowed a few house keys from the P.G house and put these up around the flushes when no one in the house was at home.

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ATTEMPT 3:

“Leaky Taps”

One leaking tap wastes 75 litres of water per day.
Less than 50% of the world has access to clean water.

Next to several leaking public taps, I put up a speech bubble that said, “ Millions die when I leak” and hung a plug from the tap to stop the leak.

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Print

This is a proposal for a game based on access to water, research development and individual/ team competition. The game is meant for school students in their Environment Science class . The aim of the game is to develop skills in field research and communication as well as to create awareness about the taboo topic of “toilets”. The game is divided into 2 parts. The first part involves going out into the field to collect information and developing basic comprehension of the subject matter. The second part, which involves a card game tries to help students share and assess information to create links and see the larger picture.

The following are images of the items that will be in the game kit:

secertlivesoftoilets

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Description of the game and rules
cards
cardsfan

Front and back of set of cards to be handed out to each team in which they will collect thier "secrets"

questionnaire

Basic questionnaire that the teams can use to develope their own questions to be used during field research

peepoo badges

badges that will be handed out to each team of 2 before they head out into the field

set of cards
icons

Icons/ stickers that will be placed on a map of locality(printed by facilitator) to pin-point the location of each team's target

iconsmap

map with the icons placed


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